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Interior Map ListFor your convenience, simply click on one of the bullet point links to jump to a specific section of the page. The top-most item is the most recent post on this page. |
Helm's Deep Keep and Gate
Most of the Arcade work was made by me. I took EA's original Arcade model and heavily modified it. The Arcade is now much deeper and entirely
accurate to the movie version. Units can walk inside the Arcade and also between the pillar spaces (geometry coding was not fun for this structure at all).
The Arcade was also remapped and the texture made mostly by me (I used a stone base provided by EA but added all the shadows, highlights, modifications, etc.).
The Arcade is now a non-selectable structure that cannot be attacked. In image four, you will notice that the roof and arches are see through. There is a spell
book power that allows the player to make the arcade and mountains transparent (the player can also revert back to the non-transparent version anytime). This will
allow for easier viewing during the heat of battle.
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Helm's Deep Interior Walls
This is the beginning work on the interior walls of Helm's Deep. Right now, I have the
basic layout put together. Accessories and Worldbuilder textures have not been worked on yet so focus on the walls for right now.
There are ten unique wall models for the interior structure. The original texture and model base was provided by EA and I significantly
modified both to further fit my needs.
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